Frequency art
This is a picture of a snowboarder, broken up into patches then converted into frequency space using a fourier transform.
This is a picture of a snowboarder, broken up into patches then converted into frequency space using a fourier transform.
Found a couple of great tutorials on YouTube and Blue Sfear so I created a simple 3D scene using a High-Dynamic Range Image (HDRI).
This is a video I produced by following the Motion Builder 7.5 tutorial, exporting the animation into 3D Studio Max 9, adding a simple camera move then rendering.
I've been playing with Volume lights. There's a banding effect in the shafts of light and I'm not sure why it's there. I imagine it's one of my settings [3DS Max file]. Any suggestions welcome.
I downloaded the Lighting tutorial demo from 3D Quakers.com and produced this simple image. Attached to this post is the 3D Studio Max 9 file if you want to have play.
I've often entertained the fantasy of driving a Formula 1 car. If I did, I hope I wouldn't do this...
Basic idea: a personal digital assistant that helps me to navigative unfamiliar real-world places. <name> would be a non-invasive stream-of-consciousness type support service.
Input and training: <name> builds up a profile of what I like and where I buy it from.
Output/benefit: when walking around in an unfamiliar place (such as a foreign city), <name> uses GPS and contextual information about my surroundings to highlight relevant services. The advice is then piped to me via a bluetooth headset.